Wednesday, 5 April 2006

A behind the scenes look at an iPod game

A le's use of secrecy is legendary. It extends as far as getting rid of the credits in their software a so that their engineers are not poached by other companies. Jame Chung, who works for EA, pulls back the veil of secrecy a little and let's us in on what it took to get Mini Golf, one of the new iPod games, ready.

Items of interest are:
  • EA was given le than a month to create all the art for the game (which is 3 times longer than the original Mini Golf game that the iPod game is based on).
  • Credits were not allowed in the game
Check out the full post for links to the artists that produced the graphics seen in the game.

[via Drawn!]

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