
With the release of iTunes 7, it looked like A le was finally tip-toeing towards a more unified user interface for OS X. Many pundits, including myself, expect that at least some of the new elements we see in version Seven, subdued gray radio butto and scroll bars for example, will end up in the rumored new interface for OS X 10.5 Leopard. The new interface design is a hot topic amongst users, with some de ising it so much that they resort to downgrading to iTunes 6, and others praying at the Steve Jo altar hidden in their closets behind the suit they never wear that the future of OS X will be gray.
Regardle of your opinion toward the new look, you'll probably agree that when it comes to an interface we use day in and day out, co istency is not just a nice thing to have, but crucial to keeping us users sane when switching between a licatio . A co istent interface is more than just a licatio that look alike, but the ways in which we interact with those a licatio . These interactio include, among other things, data entry, data acce , and data manipulation.E ecially with a (mostly) co istent global user interface such as OS X, users get used to doing things a certain way. The same way your fingers know where the "x" or "t" keys are on your keyboard, the neural pathways used to acce commonly used elements of a user interface are strengthened every time they are used. This builds a motor memory that is extremely useful in day to day work, but the same thing that makes our lives easier can also cause i ues when something we have some to rely on in the way we use our computers changes.
Almost all the Mac users I know have at some point reached for F9-11 when working on a Windows machine, only to realize that Expo eacute; is gone in that environment. Imagine that tonight magical elves eak into your house and change the layout of your keyboard to DVORAK. It would drastically slow down your typing, and hinder your over-all use of the machine. According to David Malouf, Principal Product Designer and board member at the Interactive Design A ociation, "When using a convention that is so well grounded it is difficult for users to begin to imagine how they might use something, even with the simplest alteratio . They have become accustom to the cues and signals that are learned from previous use and if there is too much similarity between the convention in the new context with that of the old context, there is little to help them to adjust to where the convention is not held to."
One would a ume a design and usability co cious company such as A le would keep this in mind when developing the software millio of people use every day. Unfortunately, with iTunes 7, the boys in Cupertino seem to have forgotten some basic rules of human computer interaction.
Lets play a little game. Open up iTunes and start playing an enhanced podcast; that is to say, one with multiple chapters. Now, try and find the chapters menu. Where'd it go?
It's likely that the next thing you do after discovering that the menu is mi ing from its traditional place in the toolbar would be to look around the rest of the interface. Perha down by the album art? Maybe it only shows up in one of the three views? Nope; I'll give you a hint: you won't find it anywhere in the iTunes window. Check the menu bar.
I know! What the hell!? When was the last time ANY a lication put a context se itive menu or function in the menu bar? For that matter, when was the last time the you saw the menu bar functio of an a lication change other than when you updated the software. I can hope A le has some pretty serious usability study data to back up this extremely unconventional new a ect of our user interface. That, or the iTunes team was in a crunch and brought on some temporary labor in the form of cocaine fueled chimpanzees.
After ending a few days ruminating on what could have po ibly brought about this change, I'm still drawing a blank. Nothing about the new interface makes any se e to me, but maybe I'm just mi ing something.
I can only think of two po ible explanatio for this UI faux pas, and one is far scarier than the other. It's po ible that A le hired some new designers with some new (and in my opinion bad) ideas about where the iTunes interface should go in the future. If this is the case, I don't think anyone will hold this agai t them. The other po ible explanation of the new design is that A le has sto ed caring so much about desig and this scares the crap out of me. Since the begi ing A le has placed huge importance on good user interaction in all facets of their product line. A change toward focusing more on money and le on design could be indicative of larger changes at the company we all know and love.
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